mob density nerf was terrible.....

reverse it simple as that.
Last bumped on Dec 19, 2025, 4:08:08 AM
Haven't noticed any changes. 10000 mobs everywhere as usual. Except Atziri temple, which indeed feels empty in comparison.
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reverse it simple as that.
Mathematically they should increase quantity by 66% instead of 40% to get the same result.

100 Mobs killed drop 1000 Items.

60 Mobs drop 600 Items.

Increase 600 by 1.4 and u get 840.
Increase 600 by 1.66 and u get 996
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Dec 19, 2025, 2:18:41 AM
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Haven't noticed any changes. 10000 mobs everywhere as usual. Except Atziri temple, which indeed feels empty in comparison.


really? hm ive noticed it quite a lot tbh
+1. I preferred "death by weak lemmings" vs the current "death by lemmings with more hps". This change needs to be reversed asap.
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Haven't noticed any changes. 10000 mobs everywhere as usual. Except Atziri temple, which indeed feels empty in comparison.


Me either. My maps still have huge armies of mobs. The only difference I can tell is they hit harder.

I do invest into pack size on my Atlas though. So maybe that makes it hard to tell.
Last edited by Berylstone#2209 on Dec 19, 2025, 3:49:08 AM
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I do invest into pack size on my Atlas though. So maybe that makes it hard to tell.


I did not, and still tons of mobs.
I wish they would take an axe to map size instead.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153

My 0.3 https://www.pathofexile.com/forum/view-thread/3850769
I think quite opposite - they should reduce mob density even more but also reduce size of maps.
if i were told that nothing changed i'd believe it

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